KHUSNUL QOMATFIAN, L.; NGAZIZAH, N.; RIZKIA PANGESTIKA, R. Effectiveness of STEAM Coding (Animation and Game) Application Through Web Scratch on 4C Skills. Education, Science, and Technology International Conference, [S. l.], v. 2, n. 1, p. 40–52, 2024. Disponível em: http://429005.jxltd.asia/index.php/edusciencetech/article/view/566. Acesso em: 14 mar. 2025.